Most characters can cancel their dash early by pressing the opposite direction of the dash once, such as 66~4 and 44~6, but a few cannot. Combo NotationĬlick Here Movement Ground Dashing 656 to Dash Forward / 454 to Dash Backward All characters have a ground dash, but what it does for each of them is vastly different.
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Listing the raw directional inputs makes understanding how to perform such moves simple. More importantly than that, there are many inputs which have no common terminology, such as 263.PP(Demitri's Midnight Bliss). The benefit of numeric notation is obvious in Vampire Savior once you look at all the various command normals it has, such as 6.HP or j3.LK. The first input is 2(Down), followed by 3(Down-Forward), then 6(Forward), and finally P(Any punch button). Special move inputs are notated by lining up numbers for each direction traced.5 represents a Neutral Position, which you might find to be surprisingly important.1, 2 and 3 are all crouch inputs, with 1 being crouch-block, 2 being directly down, and 3 being down-forward.7, 8 and 9 are jump backward, jump straight up, and jump forward.The layout matches the num-pad found on most keyboards, so use that as a cheat sheet if needed. The graph above shows you which numbers relate to which directions, so take a moment to study it. It is the primary notation system used on this Wiki, so you'd be well off to learn it. Numeric Notation Numeric Notation is a style of directional input notation that uses numbers to signify which direction is being pressed. 2.3 Character Specific Movement Options.